Pizza time! All 13 of Konami's classic Teenage Mutant Ninja Turtles games for 8- and 16-bit platforms return in one Xtra-Large supreme package—with all the toppings!
The Eclipse Engine: Technology designed for preserving games for future generations.
The origin story of one of gaming's most legendary developers! Play Blizzard's classic games RPM Racing, The Lost Vikings, Rock N Roll Racing, Blackthorne, and The Lost Vikings 2, with new features like Rewind, Watch mode, and more. Dip into the all-new Definitive Editions, or explore Blizzard's history in the Museum.
New for 2021! The Disney Classic Games Collection now includes BOTH 16-bit versions of Aladdin, plus The Jungle Book! Add that to The Lion King and you've got one swingin' party. An expanded Museum section includes never-before-seen development materials from the games as well as the 1967 Jungle Book film.
The fighting game series that changed the world! From Ryu and Ken's origins in the original Street Fighter to the critically-acclaimed Street Fighter III: Third Strike, journey through the history of Capcom's genre-defining masterpieces. Featuring online play with leaderboards and a deep museum experience.
Great games do not need a new coat of paint to be appealing. While we often enhance classic games with our signature quality-of-life features like Watch Mode, Save/Load, and Rewind, they can also be played just as they were the day they were released.
Games are more than just playable code. They are snapshots of a certain time, a certain place. We work closely with our partners to present original concept art, packaging, advertisements, and development history whenever it’s available. And when it’s not... we find it.
Tube TVs and antiquated video signals might be out of date today, but we know that classic game artwork was made to leverage their strengths and get around their limitations. Where possible, Digital Eclipse collections offer an option to simulate the technology of their time.
Porting a game once, for one platform generation, isn’t preservation. Our Eclipse Engine technology is constantly being updated for new platforms as they emerge. That means that after we’ve converted a game once, keeping it available is easy and inexpensive.
The year 2018 marked the 40th anniversary of pioneering Japanese game publisher SNK. Digital Eclipse's collection celebrated this extraordinary milestone with a variety of classic arcade and home console games from SNK’s golden age in a single anthology, with a treasure trove of bonus features including the introduction of Watch mode.
The legendary weapons-based fighting game series comes together in this comprehensive package. Seven games, including the previously-unreleased SAMURAI SHODOWN V PERFECT, each with online play. A museum with over 2,000 pieces of art. And a music player with over 200 tracks. It's the ultimate fight!
Mega Man Legacy Collection is a celebration of the early history of Capcom’s legendary Blue Bomber. Featuring faithful reproductions of the series’ 8-bit origins, the Legacy Collection is a love letter to the series' longtime fans; to newcomers, it's the perfect introduction to what made Mega Man such a popular and iconic video game character.
Stephen Frost's 20-plus years of experience span video game development, journalism, and community management. A lifelong gamer with a deep passion for classic gaming, he brings his well-rounded knowledge to every Digital Eclipse collection he works on.
Author of several books on video game history and the former games editor at WIRED magazine, Chris Kohler applies his years of experience in writing and historical research to telling the stories of game developers in Digital Eclipse's signature in-game Museums.
Mike Mika has had his hand in the development of well over 100 games throughout his career, including many of the classic game compilations developed by Digital Eclipse. He is also the main force behind 2015's hit game #IDARB, an Xbox One game with over a million downloads.
Kevin Wilson began his career on the Game Boy Advance, although his love for programming stretches all the way back to his family's Commodore 64. Since then, he's worked on pretty much any console you can name, and heads up Digital Eclipse's technological efforts.
Andrew Ayre has been running video game studios since the early 1990s, when he founded the original Digital Eclipse. Other video game companies spearheaded by Andrew include Backbone Entertainment, Foundation 9, and Other Ocean Group.
The founder and co-director of the Video Game History Foundation, Frank Cifaldi helped establish the current incarnation of Digital Eclipse as its first Head of Restoration. He continues to consult closely on Digital Eclipse projects, bringing his unique expertise on game history, research, and preservation.
With a career spanning games journalism (Next Generation) and television production (G4), Tom Russo has a passion for telling the stories behind the games. As business development lead, he is always looking for partners with great IP and a desire to celebrate their heritage.
After spending seven years in game critique at the video game website Giant Bomb, Drew Scanlon subsequently created the crowdfunded project Cloth Map, a globe-spanning documentary series exploring the role of games in culture.